Game Projects
Rejuvenation
Non-profit Pokémon Fangame (RPG Maker XP)
2014 - Present
Team Rejuvenation
In production (but with 80+ hours of publicly available playable content).
On update 13 out of the planned 16.
Team size: ~17 members
Role: Lead Artist, Composer
Responsible for promotional material (artwork & videos), some of the character & boss designs and various other assets such as sprites and battle backgrounds. Also composed several original music tracks for the game.
Arboreal
BUAS 3rd year game project (Unreal engine 4)
2017 - 2018 Team Nomad
Released on Steam in July 2018 as Early Access
Farming/Adventuring hybrid game
Team size: ~35 members
Role: General artist (Concept, animation, UI/UX)
Project duration: 32 weeks
UI/UX
Responsible for polish of pre-existing assets and creation of some of the larger elements. Character portraits did not make it into the game due to time constraints, but were planned content.
Concept art
Responsible for conceptualizing the game's look & feel during pre-production, as well as the pitch artwork for when the game's concept was presented about a quarter of the way into the project time.
Project THRUST
BUAS 1st year project (Unity)
2016
Physics-based puzzle game proof of concept
Team size: 5 members
Role: General (and only) artist
Project duration: 7 1/2 weeks
Game Marmalades
BUAS 2nd year game projects
2016 - 2017 Team COMPLEX
Team size: 9 members
Role: General artist
Project duration: 1 ½ to 2 ½ weeks per game
GOD COMPLEX (Unity)
Theme: "Custom controllers"
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A game played with a custom controller made specifically for the game. Stomp out humanity (quite literally) by crushing the villages underfoot before they grow too big and overtake the island!
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Project responsibilities:
Scene lighting, various models of the feet + textures, animation of the feet & boats.
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Project time limit: 1.5 weeks
HUMAN COMPLEX (Unreal Engine 4)
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Theme: "Cognitive dissonance"
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Human Complex is a democracy simulator that has you trying to please both the parliament members and the citizens of the country, while also trying to keep a stable budget. Can you keep everyone happy?
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Project responsibilities:
Character textures, character animations, UI art
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Project time limit: 2.5 weeks